Get Started

1. DEFINE YOUR STARTING CAPITAL

Before placing money on bets on a regular basis, you ought to determine how much capital you want to start with. You should only budget the money you have at your disposal and that you can afford to spend. Do not use money that you need for rent, insurance or other living expenses in your starting capital. A clearer mind makes it easier for you to make smarter choices and be more successful in the long run .

DEMONSTRATION

Full Time (90 Minutes):

Bet on who will win the match. 90 Minutes means up to the final whistle. Goals scored in referee’s optional time/injury time do count towards the result .

Half Time:

Bet on what the result will be at the end of the first half. Goals scored in referee’s optional time/injury time at the end of the first half, do count towards the result .

Handicap:

A handicap is a way to level the playing field between two unevenly matched teams. A handicap is a head start given to the underdog team, in order to make the betting more interesting. This head start is given in the form of points and is applied to the final score of the game. For example, if team A is heavily favored to beat team B, team B might be given a handicap of +7 points. If team B then wins the game or loses by less than 7 points, anyone who bet on them will be a winner .

Double Chance:
Bet on two possible results in the match.
Betting Options:
Home or Draw
Home or Away
Away or Draw

Correct Score:
Bet on what the actual score for the match will be at the end of the final whistle (90Min). All score options, with the team the score is in favor of will be listed. If an option is not listed, then the option OTHER must be taken .

First Team To Score:
Bet on who will be the first team to score in the match.
Betting Options:
Home
Away
None

Both Teams To Score:
Bet on whether both teams will score goals in the match.
Betting Options:
Yes
No

Odd/Even Goals:
Bet on whether the total goals scored in the match will be an even number or an odd number. Note that this involves goals scored by both teams, and only goals scored during the 90 minutes of the match (till the final whistle). Also note that zero goals is considered an even number in this market .

Goal Range: 
You have to predict the margin of goals scored in a match. The most common ranges include 0-1 goals, 2-3 goals, 4-6 goals, 7 or more goals. Over/Under betting both for half and full-time also forms part of this .

Total Cards: 
A unique market that refers to how many cards will be awarded during a football match. Bookies will offer various types of soccer bets concerning the total number of cards, both 3-way and 2-way options, a specific number of cards for each team and which team will receive the most bookings. The top football bookmakers might even allow you to wager on whether a red card will be shown in the game .

Total Corners: 
Corner kick betting options include the number of total corners (e.g. Under 10, exact 10, Over 10), a specific range of corner kicks (0-4, 5-6, 7-8, 9-10, 11-12, 13-14, 15 or more), as well as a 2-way handicap bet (i.e. Over/Under 10.5). These options are usually offered among other similar bets for live betting, such as a team to win the next corner and the first team to reach 5 corners .

COMBOS

Next Step: Self Test

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